Turn Based System

A round (12 segments) is divided into two turns (6 segments long.) During a turn the player may attack and conduct simple and free actions.

Characters and NPCs will take their turns in initiative order.

Attacking

Each round a character may be able to attack more than once each turn if they are fast enough and conversely they may attack less frequently than once per turn. The following is used to determine the number of attacks per turn.

Attacks per round = 12 / (6 + Weapon Speed – Character SPD + Encumbrance penalty)
Attacks per turn = Attacks per round / 2

NOTE: if the number of attacks per turn has a fractional component greater than or equal to 1/2 then the value is rounded up for the determination of attacks on the second turn and rounded down on the first turn.

For example: Josri has a SPD of 2 and is equipped with a Dagger with a WPN Speed of -2 and is wearing no armor and carrying nothing heavy. ATKS per Turn 3 = (12 / (6 – 2 – 2 + 0)) / 2

So in a single turn Josri can attack 3 times with his dagger.

Simple and Free Actions

Free actions are just that. Free. They do not impact the ability to take other actions. However, a sense of reality is meant to be maintained so the GM can rule that a series of free actions is equivalent to a simple action.

Simple actions are divided into four sizes.

  1. Fast (e.g. drawing a sheathed weapon)
  2. Quick (e.g. Mounting a horse)
  3. Task (e.g. Get something from a belt pouch)
  4. full (getting a stowed item from a pack)

If a character takes a Full action they forgo any attacks during that turn.

Generally a player can perform two Fast actions, or a Quick action and still attack normally. A Task action will reduce the number of attacks for that turn by 1.

Turn Based System

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