Adder's Tongue

An Herb for Curing Infection

Category:
potion/oil/substance
Description:

Adder’s Tongue: Life Support (Immunity: Bacterial Infections) (3 Active Points); 1 Charge (-2), Requires A Roll (Skill roll: Herbalist; Must be made each Phase/use; -1), OAF (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; -1/2), Time Limit (1 Day; -1/4)

Bio:

ADDER’S TONGUE
Available: Spring (6- on 3D6)
Climatic Zone: Temperate (world wide)
Locale: Rural
Preparation: 3 days
Cost: 5 gp / 15 gp
Uses: 1
Difficulty: Easy

The herb has one leaf which grows from a stalk about three inches from the ground. It’s appearance gives it its name. The leaf must be boiled in olive oil and set in the sun for three days. At the end of that time the infusion can be used as a balm for wounds. In the event that the wound is infected the balm will draw out the infection within one day. However for that one day the damage caused by the infection will be twice as severe. If the wound is not infected the balm will increase the rate of healing by 1 hp for that day.

Adder's Tongue

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