Performance is the skill at playing instruments, singing, dancing, etc…

In the world of Avergene music holds a special place. Music inspires (aids), heals, frightens, and confuses, and controls.


Bards perform for their audience. Performances are either audible or visual or in some cases both.

Performance is an INT based skill. Costs 3 CP for 9+(INT/5) or less roll roll. 2 CP for each +1.
A Performers Skill Level is equal their Performance Skill – 10.

When conducting a performance the bard makes a required skill roll. The skill is modified by a -1 for each level of the effect they are trying to create in their audience. No roll is neede:

In Combat: if the Performance Level is 4 greater than the level of content being performed
Out of Combat: if the Performance Level is equal to the level of the content.

When making a performance that is an attack the performer makes their attack the same as any other character. Using their OCV or OMCV based on the modality of the attack. However, bards purchase a special kind of Combat Skill Level for use with performances*. The difference here is that the Bard’s CSLs apply to both mental and non-mental attacks. The CSLs of this type are called:

Skill Levels

Performance Combat Skill Level (PCSL.) PCSLs and their character point cost are as follows:

2 pts +1 OCV/OMCV with some specific content.
3 pts +1 OCV/OMCV or damage class with performances of a specific effect class
5 pts +1 OCV/OMCV or damage class with spells whose power source is part of a specific power group.
8 pts +1 OCV/OMCV or damage class with spells.

Conducting Performances

All performances are powered by the soul and body of the performer. Performances are harder and easier and while the skill does impact the correctness of the performance it is only through purity of focus and strength of body that the performer achieves their results. All performances require END.

As anyone Bards can draw upon END normally and when the run out of END they can continue to cast by taking STUN damage.

However, Bards have the ability to purchase END only for the purpose of performing. This END represents their capacity for performing their chosen content. This endurance reserve will be referred to in the game as their Focal Energy. This is meant to reflect that over time a Performer builds up a stronger and stronger capability for performing. This pool is created using the power Endurance Reserve. Focal Energy must recover END more slowly than normal END is recovered. Therefore they are made with the Slow Recovery limitation.

A Bard adds to their Focal Energy at a cost of 1 pt for every 12 END.
A Bard’s Focal Energy has an END recovery rate is 9 REC per Minute at a cost of 1 pt.

Rules: The Focal Energy is built using a Standard END Reserve with the following limitations (END Reserve recovery is delayed -1/2, only recovers when not in combat, awake, and only exerting casual effort (walking < 5 kPH) -1 1/2)

Once a Bard runs out of Focal Energy they can continue to perform by using their natural END.

So Shelby is a Bard with a Focal Energy of 120 and his Focal Energy recovers at a rate of 9 pts per minute. So he can fully recover his Focal Energy in 14 minutes. His Focal Energy costs 11 pts.

Learning Content

Bards can learn content that they have studied the effectivity for. This Effect Familiarity skill represents their knowledge of how to achieve the effect in their audience.

Familiarity with a given effect costs 2 CP.

To learn any particular content beyond your characters starting knowledge the character needs access to someone who knows the content in the game world, or develop one (see below.)

Typically content is learned from mentors, scholars, teachers. Common places to learn content is troupes, academies, freelance, or other schools. However, from time to time a Bard may pay for the lessons or content from another. This is typically expensive or involves an act of service to the other bard.

Effect types:

  • Aid
  • Heal
  • Frighten
  • Confuse
  • Control
  • Drain
  • Hurt (Pain)

Bards do not pay CP for their content, just as Warriors do not pay CPs for their weapons and Armor. Instead Bards start with knowledge of content based on their Performance Skill. However, Content cannot learn beyond their skill level. Just as warriors cannot effectively use weapons without the needed STR.

All Bards know the content for performances who’s total RP cost equals the Character Point value of their Performance Skill * 10; provided the highest level content is equal to or less than (the Bard’s PRE / 10 + Character Point value of their Performance skill / 5)

For 1 CP a Bard can purchase a Perq. which grants them an additional (PRE) RPs of content knowledge.

Developing New Content

Bards can develop content that who’s effects they are familiar with as well. To do this they create the content and spend the time to perfect the performance.


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