There are many good examples of weapons in the HS Equipment and other guides. For Avergene we are using a modified weapon building approach.
The following are the basics of the weapon builds:
|Catagory||Weapon groups that represent a class of weapons. Each catagory of weapons is unique enough to require seperate weapon training.|
|Material||Weapons are made of materials that have various physical attributes including hardness, density, and durability|
|Type||Weapons are either HTH or Ranged|
|Ammo||For ranged weapons which use AMMO the name of the type of ammo is listed|
|Attack Type||Weapons either do bashing, piercing, or slashing damage. Some weapons have additional attacks e.g. Hook|
|Damage Type||Weapons do either Normal or Killing damage|
|Hands||How many hands does the weapon need to use at full effectiveness.|
|STUNx Modifier||A modifier to the STUN dice for Killing attacks|
|OCV Mod||A modifier to the OCV of the weilder of the weapon for purposes of attacks or actions with the weapon|
|Speed Modifier||A modifier SPD of the weilder of the weapon for purposes of attacks or actions with the weapon|
|Length||A relative length of the weapon compared to other weapons. The purpose is to determine who has the current distance advantage|
|Damage||How much damage the weapon will actually do.|
|STR Min||How much STR is required to use the weapon at full effectiveness|
|Body||How much body damage the weapon can take before becoming broken|
|Defense||When the weapon takes damage how much damage is reduced from the attack|
|Mass||How heavy the weapon is.|
Here is the Weapon Table of some weapons available in the world.
When you use a 1H weapon with two hands you reduce the STR Min by 3.