Everyman Maneuvers

All Characters can perform the following maneuvers.

Maneuver AP Cost OCV DCV Effect
Block 6 +0 +0 stops attack, abort
Brace N/A +2 1/2 +2 vs. Rmod
Disarm 6 -2 +0 can disarm: STR vs. STR
Dodge 6 +3 vs. all attacks, abort
Grab 6 -1 -2 grab, do STR
Grab By 7 -3 -4 Move and Grab
Haymaker 8 +0 -5 +4 DC to any attack
Move By 7 -2 -2 STR/2 + v/5
Move Through 6 -v/5 -3 STR +v/3
Set 12 +1 +0
Strike 6 +0 +0 STR or weapon type
Block Strike 6/6 +0 -1 block, strike, abort
Fast Strike 4 +0 +0 -2 DC to any attack
Fast Block 4 -2 -2 stops attack, abort
2-WPN Strike 6/6 -2 1/2 duel weilding
Volley 6/6 -2 1/2 strike x2, ranged

Everyman Maneuvers

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