Bard Magic

The magic of Bards is the invokation of power through the use of sound and voice. Bards are famous for their ballets and stories. Yet their power comes from the realm of names. Names that often are not words but sounds. Powerful Bards know many names. They can speak to the trees, they can endear a person, they can invoke the hormones.

Bards are like Wizards in that they cast spells. The spells of the bard however, come from sound and music. There are effectively two kinds of spells.

1. Music (which is played with an instrament or singing)
2. Words (which are spoken by the mouth)

The spells of a Bard invoke the names of things. The control and manipulation of many things through a knowing. In the Bard collages are those who train to the names. The secrets there are the secrets of the realm.


Bards use a skill to cast spells:
This skill is Bard Magic (INT or Dex based skill*). Costs 3 CP for INT/DEX based roll. 2 CP for each +1.

A Bard’s Magical Level is equal their Bard Magic Skill roll -10.

To cast a spell the Bard makes a Required Skill Roll. The skill is modified by a -1 for each level of the spell. No roll is needed:

  • In Combat: if the Bard’s Magical Level is 4 greater than the level of spell
  • Out of Combat: if the Bard’s Magical Level is equal to the level of the spell.
  • The spell is a ritual (see below)

When using a spell that is an attack the caster makes their attack the same as any other character. Using their OCV or OMCV based on the modality of the attack. However, Bard’s can have a special kind of Combat Skill Level for use with spells*. The difference here is that the Bard’s CSLs apply to both mental and non-mental attacks. The CSLs of this type are called:

Bard’s Combat Skill Level (BCSL.) BCSLs and their character point cost are as follows:

2 pts +1 OCV/OMCV with a specific spell.
3 pts +1 OCV/OMCV or damage class with spells of a specific power type.
5 pts +1 OCV/OMCV or damage class with spells whose power source is part of a specific power group.
8 pts +1 OCV/OMCV or damage class with spells.

Spells for Bards must take the following advantages:

  • Personal Immunity (+1/4)

Spells for Bards must take the following limitations:

  • Magic Skill Roll (Skill roll; -1/2)
  • Cannot Use Targeting (-1/2)
  • Stops Working If Bard Is Stunned (-1/2)
  • Incantations (-1/4)

If a spell effects the minds, body, or spirit of the target then it must take the following:

  • Limited Class Of Minds [select a race of creatures] (-1/2)

Additionally a Bard’s spells that require his instrument have the following:

  • Requires Gestures throughout (-1/2)
  • Focus (OAF -1)

Other Advantages and Disadvantages can be taken with the spells provided that END cannot be reduced for instant spells.

Spells that take extra time to cast must comply with the Rituals rule regarding END cost.

Powering Spells

All non-ritual spells cost END to use. For those spells built using effects that don’t normally require END to use they must be made/purchased with the limitation Requires END.

Bard’s can draw upon END normally and when the run out of END they can continue to cast by taking STUN damage.

However, Bard’s have the ability to purchase END only for the purpose of casting spells. This endurance reserve will be referred to in the game as their Mana Pool. This is meant to reflect that over time a Bard builds up a stronger and stronger capability at casting spells. This pool is created using the power Endurance Reserve. Mana Pools must recover END more slowly than normal END is recovered. Therefore they are made with the Slow Recovery limitation.

A Bard adds Mana to their Mana Pool at a cost of 1 pt for every 12 END in the reserve.
A Bard’s Mana Pool’s END recovery rate is 9 REC per Minute at a cost of 1 pt.

Rules: The Mana Pool is built using a Standard END Reserve with the following limitations (END Reserve recovery is delayed -1/2, only recovers when not in combat, awake, and only exerting casual effort (walking < 5 kPH) -1 1/2)

Once a Bard runs out of mana they can continue to cast by using their END to power the spells.

So Mri is a Bard with a Mana Pool of 120 and his Mana pool recovers at a rate of 9 pts per minute. So he can fully recover his Mana Pool in 14 minutes. His Mana Pool costs 11 pts.

Learning Spells
Bards can learn songs and commands that they have studied the power source of. This Familiarity skill represents their knowledge of the power source they will use in their songs and commands.

Familiarity with a given power source costs 2 cp.

To learn a particular spell beyond your characters starting spells the character needs access to someone who knows the spell in the game world, or develop one (see below.)

Since Spell knowledge is the result of hard research they aren’t just given away.

Typically songs and commands are learned from mentors, scholars, teachers. Common places to learn spells are schools or “on stage”. However, from time to time a Bard may pay for the knowledge from another Bard. This is typically expensive or involves an act of service to the other Bard.

Bard’s do not pay CP for their spells, just as Warriors do not pay CPs for their weapons and Armor. Instead Bards start with a number of spells based on their Bard Magic Skill. However, Bards cannot learn songs and commands of just any level. Just as warriors cannot effectively use weapons without the needed STR.

All Bards know a number of songs and commands who’s total RP cost equals the Character Point value of their Bards Magic skill * 10; provided the highest level spell is equal to or less than (the Bards INT or DEX / 10 + Character Point value of their Bard Magic skill / 5)

For 1 CP a Bard can purchase a Perq. which grants them an additional (INT or DEX) RPs of spells.

Developing New Spells
Bards can develop new songs and commands that use power sources they are familiar with as well. However, to do so takes in game time and a place to study and practice.

Bard Magic

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